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Old Nov 12, 2005, 09:17 PM // 21:17   #1401
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Quote:
Wow is a heavy farming game, oh and its the most popular
That's not why it's popular.

It's because its Warcraft and Blizzard. If it were another company, I guarantee people would've laughed.
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Old Nov 12, 2005, 09:35 PM // 21:35   #1402
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Quote:
Originally Posted by jonfal
As an aside, what is so wrong with farming anyways? If that's what people want to waste their time doing, more power to them. Let them acquire all the greatest stuff, that's normal in any economy. It also makes items available for the masses.
If someone wants perfection, let them farm to get it, or earn the money to buy it.
Exactamundo. I'm having severe difficulty in accepting how ANet just don't seem to understand this. They set pratically unobtainable goals for the more desirable items in the game, then remove the only viable way to aquire them.
It just defies all logic.

I do understand that it's not all about just solo/farming players and it's the 'sweatshop' farmers and ebay sellers that are the big problem.
However what I find stupendously and eye bleedingly infuriating is how the solo legit player is punished as a result of ANet's incopentence to curb the high level farmers. I mean how hard can it be to find the accounts that are blatenetly doing nothing more than running in and out of Augury for weeks at a time and just ban them? So they'll make new accounts? Yeah, that's a new copy sold for each ban and more money made \o/. Keep on banning. Let the rest of us play the sodding game without getting spanners thrown at us for a problem that isn't even our fault.

People speed down highways and streets every day. They get fined. They get banned. You don't just take the whole bloody road away from everyone else.
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Old Nov 12, 2005, 09:39 PM // 21:39   #1403
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STOP WHINNING! I think overall this was a good patch but something that will take time to get used to. There is some flaws just as with any patch, but Im sure those will be fixed soon enough. I did 4 missions since then and we brought an ele everytime. Nuking still works guys u just have to figure out what creatures run and which dont. There is also the use of slowing abilities, they cant get out if they cant move out! Use your heads guys.... you got too used to STUPID AI that likes to be killed.... take on this as a challenge!
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Old Nov 12, 2005, 09:46 PM // 21:46   #1404
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Quote:
Originally Posted by jonfal
I think this is totally unfair to make NPCs run away from AoEs...Do NPCs sense when a warrior is going to use his best skills after generating enough adrenaline? -NO!!!
They dont sense when ur about to use the skill the see that there is FIRE FALLING ON THEIR HEAD!!! if fire poured down from the sky on ur head...WOULD U STAND THERE?...if so i wanna gvg u
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Old Nov 12, 2005, 09:48 PM // 21:48   #1405
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the patch is quite ok. it just need to the time to get around with it. time to think of a new build. =)
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Old Nov 12, 2005, 09:50 PM // 21:50   #1406
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Quote:
Originally Posted by Ileania
They dont sense when ur about to use the skill the see that there is FIRE FALLING ON THEIR HEAD!!! if fire poured down from the sky on ur head...WOULD U STAND THERE?...if so i wanna gvg u
If I was only two hits away from killing what I wanted to kill at that point in time: Definitely yes.

But you know what's funny: If Anet had left this chapter the way it was, and had implemented their "new improved" AI only for the upcoming chapters, everything would have been fine. And it would have been more logical to do so anyway, since chapter 2 and so on would have to cater to people who already have a (more or less) finished lvl 20 character, so it would need to be harder than the stuff before.

Last edited by Lugosi; Nov 12, 2005 at 09:55 PM // 21:55..
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Old Nov 12, 2005, 10:02 PM // 22:02   #1407
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Quote:
Originally Posted by Memphis
However what I find stupendously and eye bleedingly infuriating is how the solo legit player is punished as a result of ANet's incopentence to curb the high level farmers. .
the high levels are not intended for solo play so there is no legit solo player (farmer or otherwise) by definition

Quote:
Originally Posted by Memphis
I mean how hard can it be to find the accounts that are blatenetly doing nothing more than running in and out of Augury for weeks at a time and just ban them? .
they have stated they are taking the time to gather needed data to take down whole networks of these clowns instead of one by one.

also as they said we made an area with loot for 8 people and dont see one person getting it all for themselves even if they are very clever figuring out a way to do so.

that is considered a bug, a balance issue, or an exploit

they are not against farming just the bots and some farmers used to extremely high yields from the farmland are objecting to what will be considered by future players as normal yields.

in beta you could pick up a collection of superior runes for all classes in a few hours at one spot for example.
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Old Nov 12, 2005, 10:16 PM // 22:16   #1408
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well im thinking i need a new game .

if they take a good game an hurt it with bad updates .
they wrecked the solo monk now the ele. i know some of our guild are looking for a new game we dont do pve or pvp we just go out have some fun
what ever we get is fine . but to build a car to the way you like it then have them come an change it so its useless that is crap im 50 spent many hrs playing . i think im going back to ghost recon . its just sad they dont think about the players that dont pvp or pve that just want to go on there owen.
ya bots suck .
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Old Nov 12, 2005, 10:23 PM // 22:23   #1409
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The aoe thing is so exploitable. get a couple (or one if your cunning) people with aoe spells and you can pin enemies against things. Then as they stand there against the wall trying to run from the spell your party can pummel them.
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Old Nov 12, 2005, 10:25 PM // 22:25   #1410
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Quote:
Originally Posted by Loviatar
the high levels are not intended for solo play so there is no legit solo player (farmer or otherwise) by definition
Hmm...for some reason I never saw a statement like that coming from Anet/NCSoft. What I saw was:

Quote:
Originally Posted by Gaile Gray
And for those who are concerned (I won't say "whining" but others have ) about farming, why in Dwayna's name do you think you should be able to solo some of the highest level areas to farm? How realistic is that expectation? I mean, if you could in the past -- and if that wasn't intended or balanced -- does that mean it should be left for players to do so indefinitely? No criticism for farmers, not at all. But in a game built on strategy and teamwork, like Guild Wars, it simply doesn't seem to me that it's reasonable to ask to play the highest end content as a solo player.
So if I read this right she didn't say it is intended, she didn't say that it isn't either. All she said here is that it's questionable if somebody should expect to be able to farm these high levels.

If somebody comes up with a build good enough to be able go out and farm the highest levels all alone, that person earns my respect, because I wasn't able to do so up to now. And with the latest patches I don't think this will ever change for me.
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Old Nov 12, 2005, 10:26 PM // 22:26   #1411
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I did Ice Caves this morning... we had a Meteor Shower Ele with us and no Trappers or Water Ele's and he did a great job of waiting for aggro build up then unleashing Shower.

Don't start the fight with an AoE, end it with one.
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Old Nov 12, 2005, 10:29 PM // 22:29   #1412
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Quote:
Originally Posted by Loviatar
the high levels are not intended for solo play so there is no legit solo player (farmer or otherwise) by definition

they have stated they are taking the time to gather needed data to take down whole networks of these clowns instead of one by one.

also as they said we made an area with loot for 8 people and dont see one person getting it all for themselves even if they are very clever figuring out a way to do so.

that is considered a bug, a balance issue, or an exploit

they are not against farming just the bots and some farmers used to extremely high yields from the farmland are objecting to what will be considered by future players as normal yields.

in beta you could pick up a collection of superior runes for all classes in a few hours at one spot for example.
Quite, that's how they may want it.
However until they substantialy increase the drop yeilds in places like UW, people are going to take as small a group as possible out to actually get the drops and loot they want.
I had nothing whatsoever from numourous full team runs through SF, yet when I went out with a group of 2 or 3 I got at least 1 green weapon and maybe a rune. Even then it wasn't enough to share between 3 people. Should there have been 8, 5 of them would have seen it as a complete waste of time.

Yet people say ths isn't a farming game. Lol. If an 8 man team could come out of UW with at least 4 ectos each, I really don't think anyone would give a flying f... fox if solo farming was made impossible there

People want goods. The goods are there to get and for some of us it's all there is left to do after the PvE content is exhausted.
Questing for XP is completely pointless once you have all of your skills.
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Old Nov 12, 2005, 10:36 PM // 22:36   #1413
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Really If I find a way to solo anything even lets say the last mission it should be grats to them for doing it. Not "its not intended".Anet and their anti-farming agenda is ruining this game and well I'm really deciding whether to just quit. If they wanted to stop soloing how bout adding different types of monsters to the area. Say instead of groups of griffons and minotaurs. You get a mino, griffon, those weird eye things, and devourer. This would make it balanced by making it needed to take people farming.
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Old Nov 12, 2005, 10:38 PM // 22:38   #1414
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Aat least the 11th update improved the situation a little bit. I can get off maybe 1-2 traps before the hydras/griffs/minos run, which still takes down their health. And on my monk, if they come at me I just cast Symbol of Wrath (Level 7 Monk) to get them off me, and aggro other players.

I suppose it did add a little bit more flavour to the experience, but the grind has definitely increased. I think the Cripple/AoE spell combo works quite well, so there you go, solution to the problem.
I'm still going for WoW when I get a job though... at least Blizzard makes sensible updates.
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Old Nov 12, 2005, 11:12 PM // 23:12   #1415
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Quote:
Originally Posted by Ileania
They dont sense when ur about to use the skill the see that there is FIRE FALLING ON THEIR HEAD!!! if fire poured down from the sky on ur head...WOULD U STAND THERE?...if so i wanna gvg u

actually yes I do... all the time in random arena

my war/r using evis and pen blow ISNT gonna turn tail and run when you cast a lvl 1 Fire storm or even a lvl 16... IM gonna chew through your ele as fast as I can then hit troll ungent.

because your 16 damage per hit isnt enough to make my 60+ per hit with andrenal charged skills a NON fair trade for me...



now an Attaxx will hawl ass like a lil girl if I cast a lvl 1 AOE spell.... Im thinking of soloing UW now with a mo/ele.......... I can keep mobs separated all day off meand smite them... thanks anet....



matter of fact... your welcome to make a 8 ppl echo nuke team and ill grab FOUR of my guildies with 4 henches and we will be delighted to gain rank....

the REASON why nukes are dumb in pvp is because its TIME+ damage= death..... fire storm does a LOT of damage over ten seconds... an Axe war does a lot more damage in about 5 seconds.. your storm wont keep up... and before you go on about meteor shower.... well there is Dolyak sig... so please stand inside your own storms... thinking its safe>> my guild will be happy to GVG with you anyday:0

Last edited by Samueldg; Nov 12, 2005 at 11:16 PM // 23:16..
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Old Nov 12, 2005, 11:16 PM // 23:16   #1416
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Quote:
Originally Posted by Jakerius
Aat least the 11th update improved the situation a little bit. I can get off maybe 1-2 traps before the hydras/griffs/minos run, which still takes down their health. And on my monk, if they come at me I just cast Symbol of Wrath (Level 7 Monk) to get them off me, and aggro other players.

I suppose it did add a little bit more flavour to the experience, but the grind has definitely increased. I think the Cripple/AoE spell combo works quite well, so there you go, solution to the problem.
I'm still going for WoW when I get a job though... at least Blizzard makes sensible updates.
I decided on WOW today too, I am sick and tired of anets obsession with getting rid of solo play, I love the post up above a little about how AoE still works, of course it does, but I guess the author hasn't noticed yet that most complaints are coming from people who actually ENJOY solo play...not teams!!!!

I was refering to Ileania's Stop Whining post,haha is all I have to say...lol, slowing abilities...there is a new one

Last edited by apocalypse_xx; Nov 12, 2005 at 11:19 PM // 23:19..
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Old Nov 12, 2005, 11:51 PM // 23:51   #1417
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well, I'm a smiting Monk, I used to play in team with my guild (Pve oriented), loved cast a 16 points balthazar's aura on warriors. I've no sup rune to farm desert, prefer invest pretty dresses for my 6 chars (1 of each class). And yet what I see? still can solo kryta with shield of judgement (10p/hour or more if lucky with runes and dyes), but can't play with my team anymore unless I make myself a tank far away from the other and the fire ele rez me with "inflexible aura" great job...

there is just one skill to change to avoid bots farming: the one who prevents having more than 10% damage... just change it to that: avoid having less than (100...40) hp damage and bots can't farm anymore.

so why do fire ele and smiter monks have to change their job?
What can I do now with my lvl15 ele (water) in maguma? rush to droknar to buy new skills? i have to skill with feuer in maguma, I can't ...great.
I'm off with the game untill I can play with my guild. I love yellow numbers. I can't heal.



(Ps: sorry for my english. Just one word not to be misunderstood: disappointed.)
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Old Nov 12, 2005, 11:53 PM // 23:53   #1418
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Quote:
Originally Posted by apocalypse_xx
I decided on WOW today too, I am sick and tired of anets obsession with getting rid of solo play, I love the post up above a little about how AoE still works, of course it does, but I guess the author hasn't noticed yet that most complaints are coming from people who actually ENJOY solo play...not teams!!!!
You bought the wrong game... you should have put it down after you read "multi-player".

I'm amazed that people think ANet won't or shouldn't do updates that inhibit solo play when they were trying to make a multi-player game. I don't want to hear "why cant they let me play the game the way I want to play it," 'cause there are so many posts telling you why solo-ing high level areas is ruining the game economy.

Next time you buy a game, please read the box.

Last edited by Yamat; Nov 13, 2005 at 12:06 AM // 00:06..
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Old Nov 13, 2005, 12:06 AM // 00:06   #1419
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So, let me get this straight: all you guys complaining are farmers who used a build which exploited the weak AI before the latest patch? And you're complaining because it now takes you a bit longer to kill mobs, so that your farming is slower?

Wow.
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Old Nov 13, 2005, 12:08 AM // 00:08   #1420
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Quote:
Originally Posted by Yamat
You bought the wrong game... you should have put it down after you read "multi-player".

I'm amazed that people think ANet won't or shouldn't do updates that inhibit solo play when they were trying to make a multi-player game. I don't want to hear "why cant they let me play the game the way I want to play it," 'cause there are so many posts telling you why solo-ing high level areas is ruining the game economy.

Next time you buy a game, please read the box.
*blinks* You do realize that games like WoW, EQ, FFXI, etc are all labeled MMO (massive Multiplayer online) right? And you also realize that you can solo a good amount of areas in those games too right? So, going by that logic all those games are screwed up right and should be nerfed to all hell and back negating all useful skills just so people are forced to group and not group when they feel like it? *sigh*
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